战锤末世鼠疫2已经正式上线了,大家都入手了吗。因为是外国游戏的原因,为了帮助大家可以更好的进行游戏体验,今天小编给大家带来的就是关于战锤末世鼠疫2的翻译了,是关于攻略及游戏机制相关的内容,大家可以来看一看吧。
永夜疾风
我自己是个20多级还在刷V难度凑200power的法2,原文是来自steam指南中的《All you need to know about Vermintide 2 in under 10 minutes》,看了下这里面有些东西讲得还是比较细的,所以贴出来给大家看看,我会给出原文和翻译内容,偶尔会加一些自己的理解
Defense and Teamwork
You can block enemy attacks coming from any direction (even from behind). However, blocking non-frontal attacks costs twice the amount of stamina.
Similarly, you can push enemies that are behind you, for double the stamina cost.
You can block while reviving a teammate. To do so, start holding your right mouse button before you start reviving.
You can pass Potions, Healing Draughts or Bombs to your teammates. To do so, stand right next to a teammate, target them, select the item you want to pass over (so that it appears in your hands) and press the Interact key (default: E). The teammate must have a free slot for that particular item.
你可以格挡任何方向的攻击(包括背后),但是格挡非正面的攻击耗费双倍的体力
同样,你可以推开背后的敌人,这也会耗费双倍的体力
你可以在救队友的时候格挡,操作方法是先右键格挡再救人
你可以把药之类的东西用E建递给队友
Offense and Damage
You can perform a follow-up attack after you push an enemy. To do this, press and hold RMB, then press and hold LMB rather than just tap it.
Each melee attack can only cleave a certain number of enemies at a time. Tougher enemies are harder to cleave.
Critical hits will do more damage and cleave more targets. When you hear a louder-than-usual sound while swinging a melee weapon (and the weapon leaves a bright yellow trail in the air), that means you've performed a critical swing. All the enemies hit by that swing will receive a critical hit. There are similar sound and visual cues for ranged critical shots.
Each melee weapon cycles through a static chain of light attacks when you spam LMB. If you briefly tap RMB to block, the attack chain will reset. This can be very beneficial for some weapons in some situations. Example: Sienna's longsword will do a right-to-left swing, then left-to-right-swing, then downwards swing, and then repeat these three attacks endlessly. The downwards swing does more damage, but it cleaves less targets, so it's not desirable to use it when fighting big hordes. If you spam LMB, LMB, RMB, LMB, LMB, RMB,... you will perform right-to-left and left-to-right swings repeatedly, always skipping the downward swing.
你可以在推人后迅速追加攻击,操作方法是按住鼠标右键,然后按住鼠标左键,而不是点一下鼠标左键
近战攻击有攻击人数上限,越硬的敌人越难穿透(力量可以提升攻击人数,高难度也会降低攻击人数)
暴击会造成更大的伤害,并且也会有更高的攻击人数上限
武器的近战攻击循环可以用格挡来重置,举例,法师的长剑攻击是两下挥砍+一下正面重击,正面重击当然可以造成更高的伤害,但攻击范围更小,所以在面对鼠潮的时候可以反复两下左键一下右键来取消攻击循环
Getting Knocked Out and Being in a Bleedout State
When your health reaches 0, you get knocked out. If a teammate revives you before the enemies kick you to death, you enter a Bleedout state. Your health will be white and it will get drained constantly. To cure the Bleedout state, you need to get healed with either a Healing Draught or a Medkit. But here's what's really important:
On Recruit difficulty, you can get downed and revived up to four times in a row. When you get downed for the fifth time, you will die instead. You can reset your number of "downs" by the use of healing supplies.
On Veteran difficulty, you can only get downed and revived twice in a row. When you get downed for the third time, you will die instead. You can reset your number of "downs" by the use of healing supplies.
On Champion difficulty or above, you can only get downed once. When you get downed for the second time, you will die instead. You can reset your number of "downs" by the use of healing supplies. NOTE: In certain situations, it's possible to have a fully green health bar while being in a bleedout state. For example, a health regeneration effect (from an item or Waystalker's passive) will give you green health, but it won't cure the bleedout, so you will still have to use healing supplies or risk dying.
当你血量到0的时候你会倒地,被队友救起后则会进入出血状态,血条是白色的虚血状态,会随时间掉血
在普通难度倒地第五次时会死亡(就是被抓走的那种),困难难度倒地第三次时会死亡,噩梦难度倒地第二次时会死亡,你可以通过血瓶和血包重置倒地次数,但装备和天赋的回血效果则不行
Dealing with Armored Enemies
Many enemies in the game are armored (Stormvermin, Ratling Gunners, Chaos Warriors, etc.). Some attacks will not do any damage to them.
If you hit an armored enemy, and a red indicator briefly appears in the center of your screen, it means that you've dealt 0 damage.
To learn which attacks do damage against armor and which attacks don't, experiment with an armored Target Dummy in the Keep (the lobby map). In general, light melee attacks usually don't penetrate armor, while heavy melee attacks usually do.
Even if the attack normally doesn't penetrate armor, it will do if you hit the head.
Any attack will penetrate armor if it crits.
面对护甲型敌人,攻击出现红色三角标志表示造成了0伤害
建议去打打家里的护甲木桩,可以帮助你更好的了解攻击部位;面对护甲型敌人最好用蓄力重击而非轻攻击并且建议打头
任何暴击必然穿甲
Dealing with Super-Armored Enemies
There are two super-armored enemies in the game: the Raider (a tall chaos dude with skulls impaled on spikes protruding from his back) and the Chaos Warrior (a huge chaos dude in rusty full plate armor with a deep rumbling voice).
The Raider only has his head protected by Super Armor. You can damage his body with any attacks. Most ranged weapons (and melee light attacks) will not do any damage to his head.
The Chaos Warrior is fully protected by Super Armor:
Most ranged weapons will not damage him at all.
Some ranged weapons (firearms, Bolt Staff) will do damage with headshots or shots to the back.
Most melee light attacks will not do damage even with headshots.
Heavy melee attacks will do damage with headshots or hits to the back (some maces/axes will do damage no matter where you hit).
Any attack will penetrate Super Armor if it crits.
这里老外把混沌勇士和一种带头盔的混沌小兵定义为超级护甲,小兵全身都能随便砍,但头部免疫绝大多数远程攻击和近战轻攻击
混沌勇士则是全身甲,头部也能免疫大多数的轻攻击,非破甲武器需要重攻击命中头部或背部才能造成伤害,破甲武器则没有部位要求
一些远程武器无法对混沌勇士造成任何伤害,部分远程武器能通过打头和打背来造成伤害(说得好像很难的样子,但实际上法2用F或者bolt杖蓄力打头秒混沌勇士超快,基本都是见光死)
面对混沌勇士依然是暴击必穿甲
Dealing with Shielded Enemies
Some Skaven and Chaos enemies come equipped with shields. When they block your attack with a shield, you do 0 damage. You can't shoot a shielded enemy in the head or the legs if it has its guard up and is facing you. Here are some ways to deal with such enemies:
Some heavier weapons (wizard's mace, elven glaive, etc.) will permanently break enemy shields when you use heavy attacks. This will not work on Stormvermin's shields.
While a shielded enemy is not alerted to hostile presence, you can shoot it with a ranged weapon. The first shot will not be blocked, but the enemy will become alerted if it survives.
Repeatedly attacking a shielded enemy (with any attacks) will make them flinch, and eventually expose them for a brief moment where it won't be able to block.
Shielded enemies cannot block attacks coming from behind. So if your teammate is fighting a shielded enemy, you can circle around it and backstab it. This is the best way to deal with shielded Stormvermin.
部分敌人会带盾牌,盾牌格挡时造成0伤害,当一个敌人举盾面对你时,试图用远程武器瞄头或瞄脚都是不可能的,必然会被格挡
部分重武器可以直接用重攻击破盾,但暴风鼠的盾不会这样被破掉
当敌人没发现你时,依然可以用远程武器造成伤害
任何反复攻击都能破盾
打背,如果可以打背始终是最好的,尤其是面对持盾暴风鼠
Effects of Potions
Speed Potions (the blue ones) increase your movement speed and attack speed (with all weapons) for the duration. For heat-based weapons, Speed Potions also appear to reduce heat generation.
Strength Potions (the yellow ones) increase all damage you do and let all your attacks penetrate armor for the duration.
Concentration Potions (the purple ones) increase your Career Ability recharge rate for the duration.
药剂是蓝速度,黄力量,紫降低F的冷却
速度药能降低过载的增长,力量药对法师的法杖也有效
Dealing with Special Enemies ("the Specials")
This topic is huge, but I will only cover a few things that I consider essential and not obvious.
If a Gutter Runner has caught your teammate and you are standing right next to him, you can push him (RMB+LMB) to make him instantly release your teammate. If you swing at him with your melee weapon, he will keep shanking your teammate.
If a Gutter Runner is about to leap at you, you can either interrupt him by shooting him, or you can escape by moving to the side while facing him. It's better to sidestep than to dodge. Keep in mind that you have to start moving well before he jumps. Don't change your movement direction or you will get caught. As a last resort, you can attempt to push the Gutter Runner mid-air when it leaps at you, but this is very hard to time, and requires low network latency.
If a Packmaster is about to grab you, you can avoid it by moving towards the Packmaster and then dodging to the side when he starts the grab animation. If you dodge backwards, you will probably get caught. Also note that Packmasters can't be staggered or pushed (except with bombs or some hero abilities).
When a Leech Sorcerer is about to grab you, he will shoot a green wispy projectile at you. You can avoid the projectile by facing the Leech and dodging to the side. The dodge has to be timed perfectly. Unlike the Gutter Runner's leap, you can't avoid it by simply moving.
If a Leech Sorcerer has grabbed your teammate, a single shot from any ranged weapon will make him release the teammate. If you attack the Leech with melee weapons, he will not release your teammate until either the Leech or the teammate will die.
How to distinguish a Leech Sorcerer (a fat guy that grabs you) from a Blight Stormer (a fat guy that makes green tornadoes): the former wields a staff, while the latter wields a spellbook. Also, they have different voices and say different things.
Each Special emits a distinctive noise that can be used to locate it. A high-quality headset will help a lot. If you suspect that a Special is coming from a certain location, you can target that location and spam your Ping key (default: T) to spot that special for your team.
In Vermintide 1, there is a mechanic called Rush Intervention: whenever one player is far away from the group (or the group splits up), the game spawns one or two extra "grabber" specials (Gutter Runners or Packmasters) to punish the group. Based on observation, this mechanic seems to also be present in Vermintide 2, but it's not known yet how exactly it works.
所有特感怪都有独特的语音和音效,游戏人物也会提示你,所以好好听
多用T键,标记补给品和标记特感都相当重要,方便队友,也能方便你找到绿火后面的喷火鼠或者瞬移后的法师胖子,甚至在你不清楚位置的时候往可能的地方瞎按也可能会有收获
任何时候留几发弹药,打光弹药意味着很难处理特感,这很有可能造成团灭
老外认为救被刺客抓的人用推会比较效率,因为攻击的话不杀死打断不了,但实际上我感觉没必要,不知道高难度刺客会不会血量暴增,拖头老鼠有时候倒是不能第一时间打下来,但拖头老鼠不能被攻击打断也不能被推打断
刺客鼠在起跳前是可以闪避的,不要用滑步,侧移即可,不要改变方向,不然会被抓住的,另外面对已经起跳的刺客鼠可以用推人尝试将其在空中击落,虽然很难就是了
说起来Gutter Runner其实应该是阴沟奔行鼠,假如按战锤全战里那种刺客标准来算的话只怕是大boss了。。。
面对拖头老鼠时走向它然后侧滑步可以闪避,不要向后滑步,不然基本上会被抓住的
面对吸人的法师时侧滑步可以闪避,时机必须准确把握,无法像刺客鼠一样用侧移就躲掉
风暴法师施法时有绿线,躲好就是了,并且绿线出来的时候能够通过绿线找到法师的位置
鼠疫1中存在落单惩罚机制,会专门为落单的人额外刷新出1~2只抓人的特感,鼠疫2中暂时未验证,不过你们懂的
其实能远程秒掉特感尽量还是先秒掉,这里的闪避方法都是些迫不得已的举措
新手攻略合集》》点击进入
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