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地图名字:东方王国的未来:Kaliron's Darkest Hour.(俄罗斯神作)
地图类型:ORPG
地图作者: 很多人,有原版作者,有汉化者之一,汉化者之二,我都不知道写哪个
地图语言: 中.英.俄混合
支持人数:不知道
地图介绍:不想写,所以就没,自己看的懂的就看吧
看不懂的可以装一个百度或者GOOGLE工具条,把下面的字体拖黑,就看见中文翻译了
卡利隆:东方王国(The Kingdom of Kaliron简称TKOK) 的未来 卡利隆:黑暗之日(Kaliron's Darkest Hour简称KDH)。
TKoK 3.0.2c Beta - Vormur's Dark Secrets
3.0.2c Beta has arrived with many updates, improvements, fixes, and changes
What's new in 3.0.2 you ask, well here's a rundown:
New Hero: Paladin - He is totallynew from the 2.0 version of the paladin. He is a hybrid Healer / DPSfocused on off healing / raid healing while sustaining hybrid DPS andraid mana restoration. All of his abilities are based off Spell Power,Spell Crit, and Spell Crit Power. While having Power / Con isn't a badthing, it isn't his #1 priority for stats
New System: Threat 1.0 - Forget the WC3 AIattack priorities. We now have a threat system in TKoK. When you attacka mob or cast a heal on a player, you will see a new white and red barappear attached to the units around you. White is empty, Red is full.As you attack or heal, the bar fills up (turning red). This is yourcurrent threat on a mob vs the player with the highest threat. When thebar turns full red, you now have pissed off the mob enough so he willchange targets and follow you around. Currently there is no way to dumpthreat on a mob besides: A. Dying, B. Resetting the mob (if it isresettable), C. Moving out of the mobs range (approx 2500 units awayfrom it). This system will take a little getting used to, but in thelong run this is much better for TKoK.
New Item System - All items that drop onthe ground are now listed as: Unidentified [Item Type]. This was donebecause with our random item generator, we seemed to have hit a hardcap limit of item objects WC3 can handle and two different items weresharing the same actual ID somehow, while this is a step backwards fromour last system, it was required. At the same time, since there is nolonger 5,000 item objects in the map, it loads even faster now (about18s on my system).
NPC Reset / AI system - All pre-placedunits now guard their positions. If you drag them too far from theirstarting position, they will go invulnerable, move at max speed, andrun back to their guard position resetting their HP. This counts anypre-placed unit such as the Gnoll Camp, any mini boss, and so on. Unitsthat naturally patrol are un-effected by the reset rules.
Broodmother Loot Table - Killing theBroodmother does not give you any items directly, instead when youcollect your reward for Proving Your Worth, you will be rewarded withthe proper Offhand item of Epic Quality for your class. If you are theproper level, it will auto equip it for you, if not goto your inventorywhen you are the proper level and equip it manually.
Saving / Loading is now allowed - I expect the system to work pretty damn good but not flawless yet and I suggest you use GameCapture (see my forum post here)if you are playing on BNet. GameCapture does not function on Garenabecause of the memory changes Garena Writes to the WC3 in memory.Nothing I can do about that.
New Zone: Vormur Gardens - Enter theVormur gardens and discover why the Gnolls were a big threat and whyVormur and Tol'Calm's forces were spread so thin. Battle against theAngry Spirits and try to reclaim the land. There are 4 new mob typeshere: Black Spirit, Red Spirit, Blue Spirit, and Green Spirit. Each hasits own unique ability. You will find pre-placed packs of mobs +patrols in this zone. Learn what each unit does and figure the beststrategy for cleaning them out. This zone contains an upgraded ItemMerchant for better potions, Way Point Activator, Teleport Scrolls, anda new Tier 2 (Level 8) Item Vendor
New Zone: Vormur Catacombs - Enter theVormur Catacombs in an attempt to defeat the 4 Elemental Zombies:Firecorpse, Sparkcorpse, Frozencorpse, and Vilecorpse while dealingwith the undead that is crawling within. There are Undead Warriors,Zombies, Ghouls, Undead Clerics, Undead Rangers, and Undead Mages eachwith 2 unique abilities. Learn what each unit does to figure out thestrategy for taking them on. These uniques do not patrol or respawn.They come in preplaced packs that die as a group, reset as a group, orrespawn as a group.
What does this mean when a catacombs pack resets? Lets say the pack has6 units, you kill off 4 of them, but drag the last 2 too far and theyreset. The entire pack will reset and respawn. Before you think aboutexploiting this for EXP / Gold / Items, know this: No mob from the packdrops items or gives EXP or gold. When the entire pack is dead, you arerewarded with the exp from the group and items will drop then. Each mobis wroth about 7.5 exp, but there are bonuses added in based on packsize. The harder the pack, the more exp its worth.
These 4 new Zombie bosses are very unique and will require smart play.Expect to wipe a few times trying to figure out how to fight them andwhat their abilities do. There is a new Waypoint (like the one near thetwins and in the sunken temple) You can activate with a Waypointactivator. The waypoint is just outside the catacombs entrance in theGraveyard.
Once you have killed all 4 zombie corpses and cleared the catacombs ofall the packs, you can NOW move on to fight Narith the Fallen.Good luck with that!
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