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����Bashiok hit on two more issues today, with posts about chests/keys, and Tyrael��s face.
�������죬Bashiok �ڹ��ڱ���/Կ��Tyrael'��������������ᵽ���������⡣
����Will there be keys and locked things in the game?
��������Ϸ��D III���л���Կ�������Ķ���ô��
Blizzard Quote:
Blizzard �ظ���
I don��t think it��s a surprise that chests aren��t the highest of priorities at the moment, so
final design on them is lacking, but personally I think requiring a key for them really only plays
into a classical sense of what chests are in an roleplaying game. And�� I think we��re just sort of
past that in terms of game focus and design. We can logically and realistically map out how chests
and their loot effects a game and its players, and design accordingly. There��s no reason to
require a key for what is essentially nostalgia.
�����Ҿ��ò��øе���֣������ڣ����䲢���Ǹ����ȶȽ�����Ƶ����ݣ���˻���ȱ���������ǵ�������ơ��������ǣ��Ҹ�����Ϊ����Ҫһ��Կ����������ֻ��һ��RPG�еĴ�ͳ����Ҿ������ǿ�������Ϸ��ע����ƵĹ۵�������������⡣���ǿ��������Եġ�дʵ�İ��ű����Լ����ǵĵ�����Ӱ��һ����Ϸ��������ң���������Щ������ơ����Dz�����Ҫ������Ϊ����������ҪԿ�ס�
You��re already fighting against the odds. First did a chest even spawn at all? If it did what
quality of a chest is it? If it��s a high quality chest then let the game roll and see if anything
even worth picking up pops out. Y��know? It��s a lot of ��ifs�� and hopes to then also throw an
item requirement on top of just to see what the dice show.
���������Ѿ�����ս�����ˡ����ȣ������Ƿ������������������������������Ļ����DZ������������Σ��������һ���������ı��䣬��ô��Ϸ����������㣬�������Dz��ǻ���ʲô���м�ֵ�Ķ����ᱬ��������Ҫ֪�����������Ҳ���������Ȼ���ӳ�һ��������ߵ���Ʒ��Ϊ�˹۲������������ʲô������
I won��t disagree with the�� ceremony (uh oh dangerous words) of having a key that then opens a
lock. That��s very tangible and real and fulfills a certain desire for work and reward. I carry a
key, it opens a lock, good things are behind the lock. But we obviously want to impact inventory as
little as possible, and carrying keys just feels like a punishment. Coming across a chest and not
having a key, that doesn��t feel fun, that��s really aggravating. Another punishment. Having keys
take up no space and be almost infinite in quantity to resolve both those problems and the reason
to have keys disappears completely.
�����Ҳ��ᷴ����ҪԿ�������������ʽ������Σ�յĵ��ʣ��������ʵ�ģ�����ʵ�ģ����ҿ�������һ����ҶԹ��̺��佱���Ŀ������Ҵ���һ��Կ�ף������Դ������кõĶ��������ŵĶ�����ͷ�����ǣ�����������ϣ����Я������Ʒѹ����Խ��Խ�ã���Я��Կ�о��ϸ���һ���ͷ�����·��һ�������ʱ�����Լ�û��Կ�ף�����û�˻���ø��ˣ����Ǹ����˶��ĵ�һ���ͷ���ʹԿ�ײ�ռ�ռ䲢�����ü������ò�����ǽ������������ķ�����Ҳ����Կ����ȫ��ʧ�����ɡ�
So is there any reason to have keys except to fulfill some sense of nostalgia that we know there
are locked chests in games, and we need keys to open them.
�������ԣ���������һЩ�˵Ļ�����ᣬ�����κ�����������Կ���������Ǽ�������Ϸ�������������ӣ���������ҪԿ����������ô��
I don��t ask that rhetorically, sometimes keeping things identifiable and seeming ��right��,
reminding us of the feeling of past games makes the experience better. So please discuss.
������˵�IJ������ţ���ʱ����һЩ��֤ʵ���ɿ����ĺͿ���������ȷ���Ķ������������ǻ�������ǰ��Ϸ�ĸ��ܣ������������á����ԣ��������°ɡ�
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